

They are the vessels that carry all a creators Sims and their data.įirst, the creator should finish their world, excepting only small details like the odd bush or street lamp. When using the Porter mod you will need to be able to recognise which family is which based only on these names. Sims 3 Populated Custom Worlds Mod You Will You can change the household names in CAW later, so if you have two Smith families name them Smith1 and Smith2 for the moment. There will need to be a residential lot in the world for each and every one of these households. The game will generate a fresh folder and you can have a group of save games specifically for building families, lots, and testing out Beta-quality and below world files. Just rename your The Sims 3 folder in My Documents, and start your game. This is an optional step, but it can be very helpful for keeping things organised. Suffice to say, worlds populated with this method should carry warnings, but appear to be safe if certain rules are followed.Įven so, it is a sensible precaution to back up the world before attempting this. These testers have now maintained working worlds across four or five generations without any corruption that is apparent to end users. However, creators should bear in mind the pool of testers has been small and largely non-technical.

Testing to date demonstrates that these Sims will be installed with the world file, and will act just as the premade Sims in Sunset Valley or Twinbrook.

However, creators should use the additional debugging commands (under NRaas DebugEnabler) with extreme caution, if at all, and if you do not know what a command does DO NOT TOUCH IT. It is mandatory to procure user consent prior to running these cookies on your website. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies will be stored in your browser only with your consent.īut opting out of some of these cookies may have an effect on your browsing experience.
